Radial blurred medusa and cubefield work fine on the R9000, or at least a blurring effect is visible. The 9000 is using a pre-3.8 version of the catalyst drivers (3.4 comes to mind, off-hand), and everything appears to work excepting the water effects. Even the snakecube point effect runs very snappily.. something that cannot be said for the R9500. As well, any ideas why the R9000 would be able to operate in 2048x2048 mode with no problems then? They are both 128MB models, so I have no idea. :b
Admittedly the R9K is a DX8 part, and the R9500 is DX9... perhaps something in the channel specifications.
Still as of yet to roll the Catalysts back to 3.2 on the R9500 for testing. In the past, it handled R2E just fine at 1600x1200x32, with FSAA and Aniso popped up to maximum. And while that may be a bit excessive, it IS very pretty.
Seems weird that the later drivers would run slower on applications like this, but I suppose it could be counted as 'shader ordering optimizations' or somesuch. :b
I'll post what happens after the drivers have been rolled back.