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RabidHaMsTeR.Org • View topic - Making custom scenes

Making custom scenes

How to create a custom scene, and custom scenes people have created.

Moderators: rabidhamster, Rovastar

Making custom scenes

Postby rabidhamster » Tue Sep 16, 2003 9:33 am

rabidhamster
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Great Job !

Postby Chris » Fri Sep 19, 2003 2:55 am

Chris
 

Postby rabidhamster » Fri Sep 19, 2003 11:55 am

rabidhamster
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Posts: 1100
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Thanks for the info on liquid

Postby Chris » Fri Sep 26, 2003 7:49 am

Thanks for that explanation on Liquid, I'm gonna try some of my own scenes soon.

I was also wondering what the DIFF command in water_tunnell does. The effect in that scene is really cool!
Chris
 

DIFF

Postby rabidhamster » Fri Sep 26, 2003 11:57 am

DIFF finds the difference in colour between a pixel and its adjacent pixels. There are some options to choose how accurate it is (its a bit hungry on GPU processing power). Its used in the water effect to effectively calculate the force on a pixel - on the internet there are quite a few tutorials on how water is done.

I reckon probably the more obvious water effect is in Water Medusa - I can't really think of many interesting things to do with it tho' :(

I look forward to seeing some scenes. Any questions, just ask :)

- Gordon
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