by rabidhamster » Thu Sep 01, 2011 7:53 am
As a quick start, you could copy the file announcescrollblur.r4 to a new file, and change the name of it.
Then, if you look towards the bottom of the file, you'll see two lines that look like this:
if ((ch>=0) & (ch<len)) gl.glChar(text[ch],x-ofs-(screenchars*0.5),-0.5,x+1-ofs-(screenchars*0.5),0.5);
The arguments to glChar are character,x1,y1,x2,y2 - so if you want to change the orientation of the text, you can change the Xs and Ys around:
if ((ch>=0) & (ch<len)) gl.glChar(text[ch],-0.5,x-ofs-(screenchars*0.5),0.5,x+1-ofs-(screenchars*0.5));
This won't do characters separately, but it'll at least scroll from top to bottom....