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RabidHaMsTeR.Org • View topic - R4 Update

R4 Update

Suggestions + Info on development of R4 visuals

Moderators: rabidhamster, Rovastar

R4 Update

Postby rabidhamster » Mon Apr 28, 2003 8:33 am

Right. We now have pretty much working custom Scenes + Fades. No user interface yet, but the custom scene/fade engine lets you do the following:

Link scenes in a tree-like structure
Control the Scenes with c-like code
The code now has do, while, for, if, all the maths functions, array access, floating point, integers and booleans. There are no user-defined functions/procedures yet, but i'm tempted to add them. Its quite possible that will come later though :)

As for the built-in scene front, there aren't all that many. There are about 5 3D scenes, 2 of which are new, but there are around 20 other scenes that do interesting things to the image, eg. emboss, difference (you can do real-time water too), point render, radial blur, etc.

There's a scene called RENDER which lets you draw your own shapes. At the moment, it supports points, lines, line strips, line loops, triangles, quads and textured rectangles in 2D. 3D versions will be added as well as some features for translation/rotation.

and finally, there's now VIDEO INPUT SUPPORT. Yep, thats right, you can plug a webcam in and see yourself in shapes. Point it at dancers and have them make ripples in water :) kept me amused for hours...
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Postby carmatic » Fri Sep 19, 2003 6:14 pm

carmatic
 

Postby carmatic » Fri Sep 19, 2003 6:21 pm

carmatic
 

Postby rabidhamster » Fri Sep 19, 2003 8:29 pm

rabidhamster
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Postby Guest » Mon Sep 22, 2003 4:53 pm

AVS probably will be a nightmare. But MilKDrop though may have some scope. It has be reverse engineered by a few people so fair (although I beleive only in DirectX so no easy port).

It is somehing I want to look at if time/situation/money allow to presue this as then more 'stock fooage' will be used with r4 as dynamic textures, etc, etc.
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Postby Rovastar » Mon Sep 22, 2003 4:55 pm

Doh! logged in as guest the previous post was mine. :)
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