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RabidHaMsTeR.Org • View topic - Organic Math - Would love to implement this in R4.
Page 1 of 1

Organic Math - Would love to implement this in R4.

PostPosted: Fri Dec 15, 2006 4:10 pm
by JamesAndrew
But to really do it right, I need pixel shaders. Any plans for this?

Organic Math is an algorithm I developed in OpenGL about five years ago and which I would love to port over to R4. Check out some screens from an OpenGL/Nvidia CG based implementation from 2002.



-James

PostPosted: Sat Dec 16, 2006 7:18 am
by SpOOnmAn
this was discussed already, but gordon sayed pixel shader is to complex to implement into the old engine, so atm he is working on a comlete new engine (perhaps r5 or so) that will have a completely new interface, maybe also a new programming ui where no code editing is needed ;-)

PostPosted: Sat Dec 16, 2006 10:35 am
by andff

PostPosted: Sat Dec 16, 2006 5:44 pm
by SpOOnmAn

PostPosted: Tue Dec 19, 2006 8:46 am
by rabidhamster

PostPosted: Tue Dec 19, 2006 5:33 pm
by Rovastar

PostPosted: Wed Dec 27, 2006 4:31 pm
by JamesAndrew