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RabidHaMsTeR.Org • View topic - Organic Math - Would love to implement this in R4.

Organic Math - Would love to implement this in R4.

Suggestions + Info on development of R4 visuals

Moderators: rabidhamster, Rovastar

Organic Math - Would love to implement this in R4.

Postby JamesAndrew » Fri Dec 15, 2006 4:10 pm

But to really do it right, I need pixel shaders. Any plans for this?

Organic Math is an algorithm I developed in OpenGL about five years ago and which I would love to port over to R4. Check out some screens from an OpenGL/Nvidia CG based implementation from 2002.



-James
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Postby SpOOnmAn » Sat Dec 16, 2006 7:18 am

this was discussed already, but gordon sayed pixel shader is to complex to implement into the old engine, so atm he is working on a comlete new engine (perhaps r5 or so) that will have a completely new interface, maybe also a new programming ui where no code editing is needed ;-)
i was looking back to see,
if you were looking back at me,
to see me looking back at you
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Postby andff » Sat Dec 16, 2006 10:35 am

.
.
a quantum leap forward!
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Postby SpOOnmAn » Sat Dec 16, 2006 5:44 pm

i was looking back to see,
if you were looking back at me,
to see me looking back at you
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Postby rabidhamster » Tue Dec 19, 2006 8:46 am

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Postby Rovastar » Tue Dec 19, 2006 5:33 pm

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Postby JamesAndrew » Wed Dec 27, 2006 4:31 pm

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