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RabidHaMsTeR.Org • View topic - Preset pack from he who HAS_SKANKY_VOODOO_CARD=1 (LMAO)
Page 1 of 1

Preset pack from he who HAS_SKANKY_VOODOO_CARD=1 (LMAO)

PostPosted: Fri Mar 28, 2003 12:59 pm
by p1llz

Like em

PostPosted: Thu Apr 10, 2003 2:16 pm
by Chris
First impressions are good - Like that they've got a new feel.

First off I was getting a lot of white screens - textures missing everywhere. The cause - I had my own custom textures and customA0-7. Had to delete all the customAx files or else yours wouldn't load because of different resolutions. The A files are for alpha maps so of couse they gotta be the same size.

You could use a customA for your smiley face to get rid of the black background without having to use blending. - eg in the Ravers' Slumber (Epileptic Mix) you could render the contour first, then render the smileys on top and just define the backgroung as clear.

Does the rendering to a texture eat up your frame rate too much? Just wondering. Assumed that was what you'd done for the Psycadelic Donut till I looked at the predefine.

Look forward to seeing more.

PostPosted: Thu Apr 10, 2003 4:56 pm
by rabidhamster
Voodoo cards really suck at render to texture ;) its quite impressive how little p1llz has used it.

You'll be happy to know R4 doesn't have the whole textures problem - different scenes won't interfere, and there's no limit on the amount of textures. Also speeded up render to texture.

PostPosted: Sat Apr 12, 2003 11:51 am
by p1llz
Yep as soon as i render to a texture fps= 3-4 :( so its a no go for me
but im getting a new card soon.

Which really sucks i did this joke preset up used the two font textures and used warp on them then drew to a texture the used wrap on them (coloured 'em green as well ) made it into a wierd looking matrix rip kinda but it was way too slow nearly 3 seconds to draw the 1st frame.

yea i didnt think about that alpha textures i will just put them in aswell next time
i am trying to fix that white sreen prob ( i get it aswell ) i pretty sure its because when the value for bass goes below 0 theres isnt any textures for it to display, I tried using if( bass>1,3,4) and like but it just made it jump in between textures so fast it looked crap and very unreactive. I also gonna try some different textures 4 it aswell cause when you put the strobe on gets pretty dull colour wise.And the strobe is leftpermemtly on when im using r2 so im tying to do ones that look good with the strobe on.

I'm happy to hear that about r4 cant wait for it being able to use lots of textures and hopefully my own 3d models :D will really help it be more flexable maybe it'll become more mainstream and get the kinda support and following (from the comunity ) that milkdrop recieves it'd be kewl to have 3500 r4 presets you'd never see the same shit twice well nearly.

For time being heres another one just cut and paste

[10]
Name=1 Spoon Funk,A Pinch Of LSD And Cup Of Misdirection
Author=p1ll_munch3r
Pref=10
Count=6
A0=Fspark.tex0=15;Spark.count=1+(bass*25);spark.zoom=0.3;
A1=RSPARK
A2=Fsphere.tex0=1;sphere.Distance=1.5;sphere.Amt=1;sphere.Scale=1;sphere.Movespeed=1;sphere.extramove=1;sphere.rotspeed=0.45;sphere.Basszoom=0;sphere.Rotate=20;sphere.2sided=1;sphere.Aspect=1;sphere.Rendersolid=1;
A3=Rsphere
A4=Fcontour.tex0=1;contour.type=4;
A5=RCONTOUR

Also what colour is used to define alpha in r2

PostPosted: Mon May 19, 2003 3:24 am
by Rovastar
I will have to check these when I go back to my good computer ina couple of weeks.

Look forward to it. Glad to see someone new take up the preset challenge.

whoa bak again

PostPosted: Fri Aug 08, 2003 9:18 pm
by p1llz

PostPosted: Sat Aug 09, 2003 9:26 am
by rabidhamster