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RabidHaMsTeR.Org • View topic - Getting there

Getting there

How to create a custom scene, and custom scenes people have created.

Moderators: rabidhamster, Rovastar

Getting there

Postby Rovastar » Wed Nov 12, 2003 5:24 pm

Rovastar
 
Posts: 423
Joined: Mon May 19, 2003 3:15 am
Location: Derby & London, England

Postby Rovastar » Wed Nov 12, 2003 6:49 pm

Rovastar
 
Posts: 423
Joined: Mon May 19, 2003 3:15 am
Location: Derby & London, England

Postby rabidhamster » Wed Nov 12, 2003 11:08 pm

rabidhamster
Site Admin
 
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Joined: Fri Mar 21, 2003 12:31 pm
Location: Cambridge, England

Postby Rovastar » Wed Nov 12, 2003 11:24 pm

Rovastar
 
Posts: 423
Joined: Mon May 19, 2003 3:15 am
Location: Derby & London, England

Postby rabidhamster » Thu Nov 13, 2003 11:49 am

The shader just operates of a string of characters - it doesn't do any maths, so it just expects to see numbers in the shader string. Basically every time a module wants to draw something, it sends the text in the shader to R4 and R4 sets up OpenGL accordingly.

Probably one of the better ways to change what happens in the shader is to do:

if (something) strcpy(my.shader,"shadertext");
else strcpy(my.shader,"shadertext2");

You can insert variable numbers in stuff like the example in the other thread, but i haven't had much success for some reason - i will fiddle and see what i can do though. The debugging is needed :p

I may add a console window for R4 similar to the R2e one - would it be ok for me to just add a function that would output text/data to that?

- Gordon
rabidhamster
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