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RabidHaMsTeR.Org • View topic - FAder Block improvements
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FAder Block improvements

PostPosted: Wed Dec 03, 2003 8:00 pm
by Rovastar

PostPosted: Thu Dec 04, 2003 10:48 am
by rabidhamster

PostPosted: Thu Dec 04, 2003 7:14 pm
by Rovastar
? I have no visable flip in my version that I have changed. USing the formula above.

It changes the scenes on when all the 'blocks' are all flipped at 180 degrees where no texture is visable and the halfway point.

I'll post the fader later with what I have got.

ANyway if you like it that way no problem.

I have been playing with a load of OPenGl stuff recently and have soem good fader ideas. Exploding triangles is one. :) THe old scene will shatter in many, many triangle flying at you with the new scene in the background. Don't know how many triangles I will be able to do though. I would like to run lots there will be a slowdown. I run 'BLocks fader' sometimes at 64x64 squares. :);) but over 4,000 squares is a little slow. :) I might get away with a 1,000 trianges.