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RabidHaMsTeR.Org • View topic - image analyzer

image analyzer

Suggestions + Info on development of R4 visuals

Moderators: rabidhamster, Rovastar

image analyzer

Postby andff » Tue Apr 25, 2006 1:13 am

.
.
a quantum leap forward!
andff
 
Posts: 364
Joined: Mon Aug 23, 2004 10:09 pm
Location: hiigara

Postby rabidhamster » Wed May 24, 2006 6:33 pm

I'm afraid there isn't at the moment. To be honest I don't think there would be a major amount of call for it. I'll keep it in mind for the next version though
rabidhamster
Site Admin
 
Posts: 1100
Joined: Fri Mar 21, 2003 12:31 pm
Location: Cambridge, England

Postby andff » Wed May 24, 2006 9:51 pm

high!

i think in this way it will be possible to create really interresting surfaces and organic objects!
.
.
a quantum leap forward!
andff
 
Posts: 364
Joined: Mon Aug 23, 2004 10:09 pm
Location: hiigara

Postby rabidhamster » Thu May 25, 2006 8:42 am

It would be good, but at the moment the R4 script engine lacks the power to really do anything very interesting with the amount of pixels in a texture.

The more sensible thing to do is probably to use a vertex shader to load offsets from a texture - that way you can shift a lot more polygons. Thats something you'll have to wait for in the next version though :)
rabidhamster
Site Admin
 
Posts: 1100
Joined: Fri Mar 21, 2003 12:31 pm
Location: Cambridge, England

Postby andff » Thu May 25, 2006 8:59 am

high!
it will be wonderfull! :)
.
.
a quantum leap forward!
andff
 
Posts: 364
Joined: Mon Aug 23, 2004 10:09 pm
Location: hiigara


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