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RabidHaMsTeR.Org • View topic - R4 Update
Page 1 of 1

R4 Update

PostPosted: Mon Apr 28, 2003 8:33 am
by rabidhamster
Right. We now have pretty much working custom Scenes + Fades. No user interface yet, but the custom scene/fade engine lets you do the following:

Link scenes in a tree-like structure
Control the Scenes with c-like code
The code now has do, while, for, if, all the maths functions, array access, floating point, integers and booleans. There are no user-defined functions/procedures yet, but i'm tempted to add them. Its quite possible that will come later though :)

As for the built-in scene front, there aren't all that many. There are about 5 3D scenes, 2 of which are new, but there are around 20 other scenes that do interesting things to the image, eg. emboss, difference (you can do real-time water too), point render, radial blur, etc.

There's a scene called RENDER which lets you draw your own shapes. At the moment, it supports points, lines, line strips, line loops, triangles, quads and textured rectangles in 2D. 3D versions will be added as well as some features for translation/rotation.

and finally, there's now VIDEO INPUT SUPPORT. Yep, thats right, you can plug a webcam in and see yourself in shapes. Point it at dancers and have them make ripples in water :) kept me amused for hours...

PostPosted: Fri Sep 19, 2003 6:14 pm
by carmatic

PostPosted: Fri Sep 19, 2003 6:21 pm
by carmatic

PostPosted: Fri Sep 19, 2003 8:29 pm
by rabidhamster

PostPosted: Mon Sep 22, 2003 4:53 pm
by Guest
AVS probably will be a nightmare. But MilKDrop though may have some scope. It has be reverse engineered by a few people so fair (although I beleive only in DirectX so no easy port).

It is somehing I want to look at if time/situation/money allow to presue this as then more 'stock fooage' will be used with r4 as dynamic textures, etc, etc.

PostPosted: Mon Sep 22, 2003 4:55 pm
by Rovastar
Doh! logged in as guest the previous post was mine. :)