Posted:
Sun Jan 18, 2004 11:11 pm
by Talesin
Hmm. Well then, unless you can choose individual faces on the model to apply the pbuffer texture, might have to kludge the transition idea that was running through my head with about three or four models in the same scene instead.
Posted:
Mon Jan 19, 2004 12:13 am
by rabidhamster
you can render a pbuffer to a small portion of a texture using either the RENDER or GL modules. For multiple models though, you'd have to chain multiple instances together.
Posted:
Mon Jan 19, 2004 7:32 am
by Talesin
Yeah, was just considering a giant scene-switcher machine that pulls the current scene back, spins around (lazy susan style), and pushes the new one into place. It might be easiest to just do the 'panels' as seperate models... matching up the animation and timing would be problematic, or I'd just see about using the built-in R4 functions.
Alternate thought, have a 4x4x4 cube that pulls back, 'opens', and each of the individual sub-blocks turns around before it 'closes' again and pushes up against the viewpane to finish the transition.
Or a Rubik's Cube effect, disassembling the old scene and assembling the new one.
Posted:
Sat Jan 24, 2004 12:31 pm
by rabidhamster
You can infact do all of that with R4 as it currently is if you don't mind writing code for the GL module - no need for any enhancements
I may have a go at the rubik's cube one - it seems like it actually twisting around like a real rubik's cube and showing the next scene would be fun, but i may stick to the exploding and twisting for now