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RabidHaMsTeR.Org • View topic - Could someone explain this problem?
Page 1 of 2

Could someone explain this problem?

PostPosted: Tue Oct 26, 2004 4:35 am
by Quel
Image

I just can't figure it out =(
thanks in advance

I know just what you mean.

PostPosted: Tue Oct 26, 2004 6:51 am
by Pico
That's happened to me ever since I installed Direct X 9c.

Sometimes (and only sometimes) R4 will freeze for about 10 sec, then when it starts back up, some of the scenes will have them black dots.

I never understood what those dots represent untill it did that while I was watching R4 high.

It seems that the black dots are the drawn wire-frame portion of whatever model R4 is showing, but but the portion that is behind (or shadowed) by the part of the model that is actualy rendered.

Think of it this way. If you have a wireframe model, there are parts that, if you were looking at it totaly rendered, there would be polygons that you dont' see because they are behind parts of the model that that you do see i.e. polygons behind other polygons; the back.

The black dots might just be points where polygons intersect, vertecies if you will, but I'm 90% sure that they are the back side of the model that you should't see being drawn in wireframe.

PostPosted: Tue Oct 26, 2004 8:20 am
by rabidhamster
Strange... Not sure what I can do about that. Its quite an interesting problem though ;) Do the dots stay in the same place all the time?

Its a bit hard to tell, but it looks like the dots only occur in rendered textures - so scenes that don't use any information from the previous scene (like some tunnels, the space harrier, rain, cube-based stuff) should be fine but others that do (anything thats blurred or repeats a lot - like metafire) should have the dots. Let me know if thats right.

Another way to tell is to turn on an overlay that uses textures - like overlay Mirror, and see if that has dots.

And do other scenes have the same problem?

- Gordon

PostPosted: Tue Oct 26, 2004 9:11 am
by Pico

PostPosted: Tue Oct 26, 2004 4:02 pm
by Quel

PostPosted: Wed Oct 27, 2004 11:31 am
by Rovastar

PostPosted: Wed Oct 27, 2004 7:16 pm
by rabidhamster

PostPosted: Fri Oct 29, 2004 2:26 pm
by Quel

a similar problem

PostPosted: Sun Oct 31, 2004 6:18 pm
by scoops
I am having a similar problem on my GeForce FX5900

Image

I notice that the lower my pbuffer width/height are set to, the less severe the problem.

PostPosted: Mon Nov 01, 2004 10:47 pm
by Rovastar

PostPosted: Tue Nov 02, 2004 5:52 pm
by rabidhamster

PostPosted: Tue Nov 02, 2004 5:56 pm
by Pico

PostPosted: Wed Nov 03, 2004 9:42 pm
by rabidhamster

PostPosted: Wed Nov 03, 2004 10:07 pm
by Pico

PostPosted: Sun Dec 05, 2004 12:38 am
by ciento44